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Friday, November 10 • 10:00 - 11:00
Gamification as a motivator in ADHS treatments (Applied Games)

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ADHS is the most common psychiatric disorder in children and adolescents. Neurofeedback / haemoencephalography (HEG) emerges as a promising therapy method. The feasibility study explains how to motivate patients to exercise regularly. The fundamentals for the use of neurofeedback / HEG in a transdisciplinary group of design, sociology and clinical therapy are investigated with regard to a downstream development project. - The feasibility study examines the factors that promote the motivation of young patients to the neurofeedback home training.


The research question therefore is, to what extent the following factors have an influence on the client’s and the client’s* parents motivation to undergo treatment (patients are referred to clients as ADHS is not regarded as a disease. It is defined as a behavioural disorder):

-          Generating wellbeing and stress reduction through patient-centred approach and co-design. Personalization and individualisation of training content

-          Gamification, i.e. transfer of play-type strategies in the therapeutic context

-          Accurate (e.g., age-appropriate) addressing of a target group, e.g. through user-friendly information design of the instructional materials

-          Customised and individualised design of interactive experiences to promote intrinsic motivation and flow conditions

-          Service design of the therapy system and the contact points involved


avatar for Manuela Hummel

Manuela Hummel

Designer and Design Researcher, Lucern University
Manu is a designer and a design researcher. Her areas of expertise are in product-, graphic-, and environmental design and in information visualization with a particular interest in behavioural psychology. As a University Lecturer she teaches Design, Science & Methods, Physical Prototyping... Read More →

Friday November 10, 2017 10:00 - 11:00 IST
Misc track 1.01-02