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NGDC 2017
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Popular Events
#1
Quest for the Magic Sauce: Things I wish somebody told me before I started building games
#2
Entertainment evening (Beer & Biryani)
#3
Lunch Break
#4
Registrations
#5
Keynote 2: Art Meets Science - Leveraging analytics, data and consumer insights to guide art quality, theme and design
#6
Tea Break
#7
Lunch Break
#8
BYOG and NGF Awards
#9
Tea / Coffee Break
#10
Tea Break
#11
Master Class on Game Design and Production: Practical tips to make hits
#12
Welcome & Context Setting
#13
Follow the Market: Predictions 2018
#14
Building Games for Japan
#15
Story Telling With Game art Content
#16
Game Industry Trends & the impact on External Developments
#17
Learnings from Bahubali and Alia Bhatt on Designing for India
#18
How to grow ( revenue and users) in a super competitive market
#19
Character Creation Process
#20
Go small, go big or go indie? - Choosing what's right for you - Panel Discussion
#21
Tales from Game Designers: What we learned the hard way
#22
Global Publishing : Billion Dollar Learning
#23
Character concepts to Render
#24
Good Practices and Optimisation Tips for Character Designs and Animations for Games
#25
Know Your Player : Understanding Player Behaviour
#26
Unity Hacks 101 - Getting your game to render 100s of characters
#27
Player Motivation, a messy mosaic
#28
Indian Game industry: Status Quo
#29
AMA: The Art of Designing Games
#30
Career Opportunities in Game Production
#31
How to finish your game
#32
Exhibitions
#33
Anatomy of Fun : Creating Stylized charecters
#34
Zero to 40Billion Transactions/day in 10 Months
#35
Exponential growth & long run survival in Gaming: Why, How and What??... Agile is future
#36
Indies - Design and Money: How to connect the Dots
#37
Panel: Game Design Education
#38
Practical use of shaders in 2D games
#39
Best Practices - Hard Surface Asset Creation
#40
Moving from mobile & outsourcing to AAA : The risks of growth
#41
Business Building
#42
Publisher Meetup - Speed Dating
#43
Innovation Challenge in Sports Based Games (Especially Cricket)
#44
Serious and Fun Games in the Real World
#45
Angry Birds Match 1st Anniversary
#46
Art of Raji
#47
Developing a game with non-gamer team members
#48
At the Intersection of AI and Play: Harnessing Mined Data to Maximize Changes in User behavior
#49
How to be an indie game Developer for Dummies
#50
Live Game with the Audience
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