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Popular Events on Thursday, November 9
#1
Quest for the Magic Sauce: Things I wish somebody told me before I started building games
#2
Entertainment evening (Beer & Biryani)
#3
Lunch Break
#4
Registrations
#5
Tea Break
#6
BYOG and NGF Awards
#7
Tea / Coffee Break
#8
Welcome & Context Setting
#9
Follow the Market: Predictions 2018
#10
Building Games for Japan
#11
Story Telling With Game art Content
#12
Game Industry Trends & the impact on External Developments
#13
Learnings from Bahubali and Alia Bhatt on Designing for India
#14
How to grow ( revenue and users) in a super competitive market
#15
Go small, go big or go indie? - Choosing what's right for you - Panel Discussion
#16
Tales from Game Designers: What we learned the hard way
#17
Global Publishing : Billion Dollar Learning
#18
Character concepts to Render
#19
AMA: The Art of Designing Games
#20
Career Opportunities in Game Production
#21
How to finish your game
#22
Anatomy of Fun : Creating Stylized charecters
#23
Zero to 40Billion Transactions/day in 10 Months
#24
Exponential growth & long run survival in Gaming: Why, How and What??... Agile is future
#25
Indies - Design and Money: How to connect the Dots
#26
Practical use of shaders in 2D games
#27
Best Practices - Hard Surface Asset Creation
#28
Publisher Meetup - Speed Dating
#29
Angry Birds Match 1st Anniversary
#30
Art of Raji
#31
At the Intersection of AI and Play: Harnessing Mined Data to Maximize Changes in User behavior
#32
Evil Game Design Challenge
#33
Why hyper-casual games are dominating the app store charts?
#34
Introduction to ARKit/ARcore in Unity
#35
Job Simulator : Post Mortem
#36
Panel on Angel Investment: How does Angel investment Work
#37
Using Unreal engine and other tools in smaller teams to achieve high quality graphics
#38
The power of objects on game play
#39
Serious VC Interest is here, what's changing in India? Rajesh Rao in a Fireside Chat with Vani Kola.
#40
Investor Meetup - Speed dating
#41
Rebooting Cyberpunk : How we intend to do it
#42
Crowdfunding Pitch
#43
Designing a cricket Game in VR
#44
AR and VR based simulation for Defense Training
#45
The Making of Botrods
#46
Optimization techniques for VR
#47
Small City,Big Dreams..Big Games!
#48
Zenith: Postmortem of a PC/Console Game - A Developer's point of view
#49
Xtending Realities : The transformation of the future.
#50
Tips for Prototyping In VR
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Art Track
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Business & Product Management Track
Career in Game dev
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Game design
Investor Track
Keynote
Marketing Track
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Serious Games Track
Tech Track
VR Track
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