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NGDC 2017
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Art Track
Break
Business & Product Management Track
Career in Game dev
Exhibition Zone
Game design
Investor Track
Keynote
Marketing Track
Production Track
Publisher track
Serious Games Track
Tech Track
VR Track
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Wednesday
, November 8
Exhibition
09:00 •
Exhibitions
Thursday
, November 9
Art Track
13:30 •
Best Practices - Hard Surface Asset Creation
14:30 •
Anatomy of Fun : Creating Stylized charecters
16:00 •
Story Telling With Game art Content
16:45 •
Art of Raji
17:30 •
Character concepts to Render
Ballroom 1&2
11:15 •
Welcome & Context Setting
11:30 •
Quest for the Magic Sauce: Things I wish somebody told me before I started building games
18:30 •
BYOG and NGF Awards
20:00 •
Entertainment evening (Beer & Biryani)
Business & Product Management Track
13:30 •
Global Publishing : Billion Dollar Learning
14:00 •
Follow the Market: Predictions 2018
15:00 •
Game Industry Trends & the impact on External Developments
16:00 •
Angry Birds Match 1st Anniversary
16:45 •
Serious VC Interest is here, what's changing in India? Rajesh Rao in a Fireside Chat with Vani Kola.
17:30 •
How to grow ( revenue and users) in a super competitive market
Careers in Game Dev Track
13:45 •
Go small, go big or go indie? - Choosing what's right for you - Panel Discussion
14:30 •
AMA: The Art of Designing Games
15:00 •
Career Opportunities in Game Production
16:15 •
Why You should make Pong
16:45 •
Tales from Game Designers: What we learned the hard way
Expo Stage
14:00 •
Q&A session with Ian Maude
14:30 •
Surfing on the Moon and Simplicity
14:45 •
Rebooting Cyberpunk : How we intend to do it
15:00 •
The power of objects on game play
15:15 •
Career Corner for Game Jam Titans
16:30 •
Crowdfunding Pitch
Game Design Track
13:30 •
Learnings from Bahubali and Alia Bhatt on Designing for India
14:30 •
Evil Game Design Challenge
16:00 •
Indies - Design and Money: How to connect the Dots
16:45 •
Designing a cricket Game in VR
17:30 •
The Making of Botrods
Investor Track
13:30 •
Panel on Angel Investment: How does Angel investment Work
14:30 •
Investor Meetup - Speed dating
Misc track
15:00 •
Why hyper-casual games are dominating the app store charts?
Prefunction area
08:30 •
Registrations
11:00 •
Tea Break
12:30 •
Lunch Break
Production Track
13:30 •
Building Games for Japan
14:30 •
Small City,Big Dreams..Big Games!
16:00 •
Exponential growth & long run survival in Gaming: Why, How and What??... Agile is future
16:45 •
How to finish your game
17:30 •
Are your stakeholders Happy?
Publisher track
14:30 •
Publisher Meetup - Speed Dating
Serious Games Track
13:30 •
Talent litmus: Psychometric Evaluation Game for recruitment and HR planning
14:30 •
Missing - The Complete Saga (Game on Human Trafficking)
16:00 •
AR and VR based simulation for Defense Training
16:45 •
At the Intersection of AI and Play: Harnessing Mined Data to Maximize Changes in User behavior
17:30 •
Xtending Realities : The transformation of the future.
TBA
15:30 •
Tea / Coffee Break
Tech Track
13:30 •
Zero to 40Billion Transactions/day in 10 Months
14:30 •
Using Unreal engine and other tools in smaller teams to achieve high quality graphics
16:00 •
Zenith: Postmortem of a PC/Console Game - A Developer's point of view
16:45 •
Best practices and optimisations on client heavy games in Cocos 2D
17:30 •
Practical use of shaders in 2D games
Vr track
13:30 •
Job Simulator : Post Mortem
14:30 •
Optimization techniques for VR
16:00 •
Introduction to ARKit/ARcore in Unity
16:45 •
Tips for Prototyping In VR
Friday
, November 10
Art Track
10:00 •
Good Practices and Optimisation Tips for Character Designs and Animations for Games
14:00 •
Designing Art for casino Games
14:45 •
Character Creation Process
Ballroom 1&2
11:15 •
Keynote 2: Art Meets Science - Leveraging analytics, data and consumer insights to guide art quality, theme and design
Business & Product Management Track
10:00 •
Innovation Challenge in Sports Based Games (Especially Cricket)
13:15 •
Indian Game industry: Status Quo
14:00 •
The Rise & Rise of Fantasy Sports
14:45 •
Business Building
Expo Stage
11:00 •
Live Game with the Audience
13:45 •
Representation of Women character in Games
14:00 •
Using VR to redesign how we interact with archives
14:15 •
Crowdfunding with crypo money
14:30 •
Developing a game with non-gamer team members
14:45 •
Career Corner for Game Jam titans
16:30 •
Crowdfunding Pitch
16:30 •
Crowdfuding Pitch
Game Design Track
10:00 •
How to be an indie game Developer for Dummies
13:15 •
Player Motivation, a messy mosaic
14:00 •
Panel: Game Design Education
14:45 •
Designing Bollywood Fighter's Music - Versatile Tools from Everyday Software
Investor Track
12:00 •
Investor One to one meets
14:00 •
Panel on Publishing
14:30 •
Investor Connect - Speed dating
Misc track
10:00 •
Gamification as a motivator in ADHS treatments (Applied Games)
13:15 •
Selling While Playing: How games can boost sales productivity for organizations (Applied Games)
14:00 •
Play = Learning ,The need to move away from learning focused apps to Digital toys (Applied Games)
14:45 •
Blockchain In gaming
Prefunction area
11:00 •
Tea Break
12:15 •
Lunch Break
Production Track
10:00 •
Know Your Player : Understanding Player Behaviour
13:15 •
Moving from mobile & outsourcing to AAA : The risks of growth
14:00 •
Getting GIT Right
15:30 •
Localisation beyond text: What's in the name
Publisher track
14:45 •
Publisher Meetup - Speed Dating
Serious Games Track
10:00 •
Ben & Bella Treasure Box – A case study and future model in early education using AR and Gamification
13:15 •
Serious and Fun Games in the Real World
14:00 •
Engaging Busy learners through immersive games
14:45 •
Panel Discussion " Conversations with Customers of Serious Games" lead by Priya Thiagarajan, TIS - perspective from HDFC, Vodafone and Axis, Kartik Mohila, InspireOne
Tech Track
10:00 •
Unity Hacks 101 - Getting your game to render 100s of characters
13:15 •
Understanding the incremental clicker genre - Issues and challenges we faced developing Space Titans
14:00 •
Coding the life into Snake Pass
14:45 •
Tech postmortem - Movie Tycoon, things we wish we knew
Saturday
, November 11
Applied games track
10:00 •
'Kreedangan' - Kickoff games that impact our Society
14:00 •
Creating Interactive Narratives that engage your digital learners
Art Track
14:00 •
Experiencing an Immersive Game - SRP (Applied Games Track)
Design track
10:00 •
Master Class on Game Design and Production: Practical tips to make hits
Game Design Track
14:00 •
Using LARPS to design Survival Mechanics in Games
Marketing Track
14:00 •
Workshop on App Monetization (Glispa)
Tech Track
10:00 •
Unity AR Workshop
14:00 •
Unity AR Workshop
Vr track
10:00 •
Designing UI and UX for VR
Timezone
NGDC 2017
Asia/Kolkata
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NGDC 2017
Nov 8
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11, 2017
Wednesday
, November 8
Thursday
, November 9
Friday
, November 10
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, November 11
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Hyderabad, Telangana, India
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Wednesday
, November 8
Thursday
, November 9
Friday
, November 10
Saturday
, November 11
Venue
Applied games track
Art Track
Ballroom 1&2
Business & Product Management Track
Careers in Game Dev Track
Design track
Exhibition
Expo Stage
Game Design Track
Investor Track
Marketing Track
Misc track
Prefunction area
Production Track
Publisher track
Serious Games Track
TBA
Tech Track
Vr track
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Art Track
Break
Business & Product Management Track
Career in Game dev
Exhibition Zone
Game design
Investor Track
Keynote
Marketing Track
Production Track
Publisher track
Serious Games Track
Tech Track
VR Track
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